using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Config
{
    // 基础身边的小刀属性
    public const float InitSimpleSwordDamege = 3f;
    public const float InitSimpleSwordDuration = 1.5f;
    public const int InitSimpleSwordCount = 3;
    public const float InitSimpleSwordRange = 3f;
    
    // 射出去的小刀属性
    public const float InitSimpleKnifeDamege = 5f;
    public const float InitSimpleKnifeDuration = 1f;
    public const int InitSimpleKnifeCount = 1;
    
    // 守卫剑属性
    public const float InitRotateSwordDamage = 5f;
    public const int InitRotateSwordCount = 1;
    public const float InitRotateSwordSpeed = 2f;
    public const float InitRotateSwordRange = 2f;
    
    // 篮球属性
    public static float InitBasketBallDamage = 5f;
    public static float InitBasketBallSpeed = 10f;
    public static int InitBasketBallCount = 1;
    
    // 炸弹数量
    public static float InitBombDamage = 10f;
    public static float InitBombPercent = 0.05f;
    
    // 伤害暴击率
    public static float InitCriticalRate = 0.05f;

    // 道具拾取范围
    public static float InitCollectableArea = 0.5f;
}
